Install Java 3d Mac Os X

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Install Java 3d Mac Os X 5,9/10 3607 reviews

The Java 3D API now sets on top of JOGL on Mac OS X. I have been using the current build with no issues and find the implementation to be very smooth even with many items in the scene. It appears not be a big deal if Apple includes the functionality or not. You will also need to install Java 3D. Please see the Java 3D download page. Version 1.5.1 (or later) of Java 3D is required. 32-bit Linux), or jim-linux-x64-installer-6.0 (for 64-bit Linux). On Apple macintosh computers running OS X 10.4 (Tiger) and later, download jim-macosx-installer-6.0.tar.gz Double-click on this file.

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Active8 years, 4 months ago

I am trying to use java3d on my mac osx and i cant find installation instructions anywhere!if anyone knows how to do this or if there are any alternatives to java3d (i know jmonkeyengine is one) please let me know!

Thank you

Michael VienneauMichael Vienneau

3 Answers

  1. On Java 3D's download page you will find 'j3d-1_5_2-macosx.zip'. The installation process is described in 'README-unzip.html' : http://java3d.java.net/binary-builds.html

  2. Check if Apple's out-dated Java 3D version 1.3 is installed in System/Library/Java/Extensions/ on your Mac. Remove all Java 3D 1.3 related files (jar, jnilib), they are useless.

August, InteractiveMesh

InteractiveMeshInteractiveMesh

well there is JOGL (java opengl), java3d and jme (JMonkey Engine). Jogl is the most basic in the sense it is like writing openGL but in java so you can access the c commands.

JMonkeyEngine use: http://code.google.com/p/jmonkeyengine/downloads/list and select the mac version for more info look here: http://jmonkeyengine.org/wiki/doku.php/Documentation. Btw downloading from the above will be using their sdk, but it is worth a try unless you really want to program in netbeans/eclipse. Here is some video of jME 3 http://www.youtube.com/watch?feature=iv&v=cTErYjsJ_Yk&annotation_id=annotation_195125, including their editor.

Btw, a year or two ago when I was interested in Java 3d coding I found that Java3D was left by the waist side, not sure if it has been resurrected or not. I did see mention it was, but I am not too sure, you should research that if you will seriously develop code.

Jogl was dead but the site http://jogamp.org/ seems to have their own brew and maybe updating the old one, not too sure, but they have quite a few low level coding platforms if that is what you want.

msj121msj121

Java 3D and several examples are installed in /Developer/Examples/Java/Java3D/ as part of Apple's Developer Tools.

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Posted by4 years ago
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I am a computer science student and I need to get Java3D working on my mac so that I can do the mandatory assignments.

I use IntelliJ as my IDE and it works great for Java and Python. But I am struggling to make it work for Java3D.

I've tried using my google-fu but to no avail. So I am coming here for some guidance. I have tried multiple tutorials/guides, here is what I have tried:

The code I am trying to run is from http://www.java3d.org/starting.html

First thing I tried was installing the Java3d Jar's and adding them to the dependencies: (I got them from: http://www.oracle.com/technetwork/java/javasebusiness/downloads/java-archive-downloads-java-client-419417.html#java3d-1.5.1-oth-JPR

But I got the error:

Then I learned that java3d is already installed on mac and I did the same. I added the jars to my dependencies. But I got the same error.

My last attempt was to follow this guide: http://gouessej.wordpress.com/2012/08/01/java-3d-est-de-retour-java-3d-is-back/

I downloaded the jars, put them all in the same folder and added them to my dependencies. But, again, I got the same error.

Now, it might be all my fault (I am not sure if I have to add them to my dependencies then add new Jars, but it always worked when I added different kind of API's) or it might be something more complex. Hopefully some of you guys have encountered the same issues and can help me.

Thanks in advance.

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